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DexiAntoniu

46 Audio Reviews

30 w/ Responses

Mastering is flawless.

The pacing is good. When I first saw it is 5 minutes long, I wasn't sure I could listen 'till the end - as I treat music like a brief experience. But I did, easily.

It isn't "groundbreaking" as a whole but it has many-many sweet spots, you really have a great taste for pacing and I really really really like that, it really makes the song an experience in itself with its own story. It could be easily used as a great soundtrack for a trailer, even though it doesn't have the usual tropes a trailer audio has.

It's hard to review on it other than it's good, lol. Would be great as a boss song in a Deus Ex game.

I would only suggest, for the sake of immersion and emphasis, to really turn up the volume of one or some instruments during certain sections, whatever you feel best, to BREAK the ambience, make something really stand out on a rhythmic section or something that would play the role of a lead guitar. That would draw the focus of the listener's ear and really hook him, make him focus on something and lose it to the song.

Valon129 responds:

Thanks for your review and for the compliments, i'm glad you like it.

I'm going to try this idea of playing around with some volumes, probably this afternoon. If i end up with something good i might upload the result or i'll send you a link in PM.

Thanks again for this really cool review.

The part from 00:47 reminds me of Zimmer's score for Sherlock Holmes.
If Guy Ritchie made a sci-fi movie, this is the feeling score would have, I bet.

Could really be developed into a nice musical experience!

Retsamehtmai responds:

oh wow thank you ^_^

I'd like to hear more of that ghost, high pitched ambiental sound effect you can start distinguishing from 1:27... and more be built upon it.

The song weak spots is in some uninspired dupstep breaks early in the song, but it keeps getting better as it progresses and it really caught me after listening to it a bit more.

Deserving piece :D

Jgeenen responds:

Thanks man!

Most of the atmospheric effects ( except the water ) are made with my voice by flexing it and using samplers for the AH's you describe.

I just went with the flow and i don't like the utterly aggressive basses in dubstep i do like the dynamic impact of muting.

Thanks for the constructive comment! I appreciate it :).

Not being talented, I'd try to try hard. But since I'm lazy, I only try...

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